All training games

Double Checker 21

Sharpen all 21 doubles.

Trains: Doubles · Bull · Pressure

Bob's 27

All 20 doubles in order, finishing on the Bullseye.

Trains: Doubles · Pressure · Bull

John Part Black Belt

All 21 doubles in order - one full miss sends you back to Double 1.

Trains: Doubles · Pressure · Bull

Doubles Lock

D20 down to D1 - lock every double as a checkpoint before you move on.

Trains: Doubles · Pressure

The Pace

Halve D20, D18 or D16 down to D1 - Single 1 as a buffer on odd numbers.

Trains: Doubles · Checkouts · Accuracy

Bull-21

Single, double, bull - 20 visits, unusual checkouts.

Trains: Checkouts · Setup · Bull

Checkout Randomizer

Check out a random 2-170 score - max 6 darts, then the next one comes up.

Trains: Checkouts · High finishes · Setup

Catch 40

Check out finishes from 61 to 100 in order - catch the 40-point mark.

Trains: Checkouts · Setup · Pressure

170

A shared pot at 170 - every checkout resets it.

Trains: High finishes · Scoring · Setup

121

Check out 121 in 9 darts - checking out faster earns more, and a 3-dart check locks in a permanent floor.

Trains: High finishes · Checkouts · Setup

Priestley's Trebles

11 trebles, T10 to T20 - pure treble precision.

Trains: Trebles · Scoring · Pressure

51

Race to 51 points, as fast as possible - staggered scoring table.

Trains: Scoring · Pressure

Triple Twist

DartBoom special: T20 to T15 out and back - one treble deeper every round.

Trains: Trebles · Scoring · Board control

DartBoom special - original training game

Exponential Bundle

Hit first, then score high - your hit count multiplies the score.

Trains: Scoring · Accuracy · Pressure

100 @ Score

One segment, 100 darts - single 1, double 2, triple 3 hit points, plus the real score.

Trains: Accuracy · Board control · Scoring

DartBoom special - an original training game, the sibling of 100 @.

A1 Routine

20 down to 13 plus Bull - close every number with 5 marks, in as few rounds as possible.

Trains: Scoring · Board control · Pressure

Round the Board 21

Singles, doubles, triples - in order around the whole board.

Trains: Board control · Doubles · Trebles

Round the World

1 to 20 plus Bull in order - any segment counts.

Trains: Board control · Doubles · Trebles

Dart Boom White Belt

Like John Part Black Belt, but the whole field counts - toggle Yellow Belt to restrict it to the outer single.

Trains: Board control · Accuracy · Setup

Keelhaul

DartBoom special: from a double straight through the bull to the opposite double - precision & board control.

Trains: Accuracy · Board control · Bull

DartBoom Special - original training game

Hit One

DartBoom special: all 3 darts at the field, one hit moves you on - Around the World with the full visit.

Trains: Accuracy · Board control · Warm-up

DartBoom special - an original training game

100 @

One target, 100 darts - pure hit rate on a single number (or Bull).

Trains: Accuracy · Board control · Pressure

An original DartBoom format, inspired by several "volume scoring at one target" routines (including GoDartsPro's "100 Darts @"/"50/100 x T20", TheDartScout's "100 Darts @" and mein-darts.de's "Highscore") - no single source covers exactly this ruleset.

Scorpion Roulette

From the 20 down to the 1, then Bull - a miss sends you back to start.

Trains: Accuracy · Board control · Pressure

Dead Centre

Aim only at the bull - at least 25 per visit, or back to 0.

Trains: Bull · Accuracy · Pressure

Round the World (Running)

The classic race around the board - fewest darts wins.

Trains: Accuracy · Board control · Pressure

JDC Challenge

Shanghai, doubles, and Bull - the JDC's official grading round.

Trains: Scoring · Doubles · Board control

Grouping Analysis

Every dart recorded to the millimetre - your punch card shows spread, offset and where you group tightest.

Trains: Accuracy · Board control · Scoring

DartBoom Warmup

Six phases, always full 3-dart visits - from Bull/Bullseye to random checkouts.

Trains: Warm-up · Checkouts · Accuracy

DartBoom's own warmup routine - no official documented format, no external source.

Apart from the training games

Not a throwing drill - a head drill. For the quick routes when it counts.

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